Since the field is angled, player models have to change sizes as they get closer and further from the camera. For the most part, this system works well. The camera is positioned above the line and the action moves from south to north. Like the 16-bit games, this Madden adopts a slightly tilted top-down view. That, added to the fact that the season and create-a-player has been more fleshed out, adds up to pure handheld football goodness. Schooling the NFL on the go is great, and this one allows you to take on a buddy with link play as well. Still, the playbooks offer a lot, from halfback passes to short yardage HB blasts, to hail marys.Īll of its problems considered, Madden is still a ton of fun to play. However, there isn't the diversity between teams that you might expect to see. There is a lot to choose from here, almost as many plays that exist in the console game. The play books are really extensive, although they haven't changed much from last year's effort. Simply adding the ability to pull down a tipped ball would make for a much better passing game. Currently, whenever a ball is tipped, it will flutter incomplete no matter who is the area. One thing that would seriously help the passing game is the ability to catch/pick off tipped balls. Even in deep coverage situations, your receivers will routinely burn the defensive backfield for big gains. The passing game is easy to exploit for long gains, as the defensive backs seem to hover pretty close to the line of scrimmage. The fact that the passing game is so dominant makes for high scores and some lack of depth in the gameplay realm. It's basically four yards in a cloud of dust, hoping to hit a hole and lurch forward for a few yards. On such a small format, it's tough to capture the complex line mechanics, cutting, etc. The passing sytem works a lot better than running. This is a good tweak, as it allows for a faster passing attack. This year, the passing has been reduced to a single button press for the snap (hike the ball and you're ready to pass, unlike last year's two-press passing call-up). Everything that's good about the console controls has been boiled down for use on the GBA. The controls are still simple, but great. If you played last year's version of the game, very little has been changed in the gameplay department. It's basically arcade-style football, with game scores typically in the 60-50 range. A handheld football game is not going to fool you into thinking it's deep. Of course, none of this stuff was in last year's game, so it's a serious step up in terms of depth and longevity. It's the most rudimentary of trading models, but the fact that it's in the game is great. The addition of player trades is also nice. In addition, the mini-games are varied enough to provide a fun diversion from the main game. I like the mini-game approach to setting player stats, because it gives you a stake in how your athlete is going to turn out. Do a sub-par job in the mini-games, and you'll have an unskilled player. Do well on the combine, and you player will be loaded in the stats department. Once you set up your player's physical particulars, you must enter the athlete into a scouting combine, where his skills are tested. The new Create-a-Player feature is excellent. In addition, there's been some stuff added to the Season mode, including trades and the ability to create a player. The game has been updated with new rosters, the Houston Texans and the realignment of divisions. This year's outing is a similar experience. Last year was the first time Madden made an appearance on the GBA, and that game was reminiscent of the old 16-bit football games in terms of look and gameplay.
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