![]() The best achievement of Doom II, though, was the inclusion of the only new weapon: the Super Shotgun. The hellish hordes were doubled, while enemy types who were bosses in the original game were now relegated to regular-enemy status. Instead of taking place over episodes, wherein your inventory reset at the conclusion of each one, Doom II was self-contained in terms of its progression, which meant you kept your guns, level to level. What did change was the approach to level design, with more intricate non-linear spaces that rewarded exploration with pick-ups. There were no major technological developments, the graphics look the same and the gameplay was damn near a Doom clone itself. Outside of the story, there wasn’t a whole lot dramatically different about Doom II when stacked next to the original game. The game ends with “Doomguy” laying waste to Hell, sealing the portal back to Earth and is left to live out whatever happily ever after can be eked from a post-supernatural apocalypse. Sequel of Doom Hellish.Before games became obsessed with sagas, yearly iterations or even the power of threes seen in trilogies, Doom II: Hell on Earth was treated as the end of Doom’s threadbare storyline. Not bad for a game whose title is pulled from the name of Tom Cruise’s pool cue in The Color of Money. ![]() Despite this, the engine advancements compared to Wolfenstein 3D weren’t as drastic as what was to come between the leap from Doom II to Quake, but that didn’t stop shooters at the time being referred to as “Doom clones” before the proper name for the genre, first-person shooters, came to be. ![]() In fact, such was Doom’s popularity, it was simultaneously considered killer app and workplace nuisance. With 10 million copies sold since release, there’s no denying the popularity of Doom. ![]() A base melee attack, pistol, shotgun, mini-gun and rocket launcher became standard, while chainsaw, plasma rifle and the BFG 9000 were considered Doom staples, at least until Quake rocked onto the scene. Doom stands as the arsenal prototype for what came to be expected from shooters for years to come. Hell, Willits started out making Doom mods, which helped secure him a job at id Software. Doom was a pioneering first-person shooter with three-dimensional spatiality, the capacity for networked multiplayer (cooperative and competitive), and what would become the first large mod community. A pool cue named DoomThe reason daddy Doom receives more retrospective love than granddaddy Wolfenstein 3D is because of the legacy the hellish shooter created. “Either way, Willits presents an interesting implicit question: which has had the greater impact, Doom or Quake? Never one to shy away from the exploration of a controversial topic, what follows is a look at the influence and legacy of both franchises in chronological order, to see if Willits is on point, or whether Doom truly is the unholiest of unholies. ![]()
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